Data pulled on March 3rd, 2016

Following is data pulled from the game files.

## Drop Rates/Capture Chances Edit

## Creature Generic Info Edit

## Creature Stats Edit

## Creature Evolution Info Edit

## Creature Skills Edit

## Creature Summon Chances - Power multipliers Edit

## Creature Kill XP/Fuse/Sell Price Edit

## Raw Formulas Edit

### Damage Edit

Pierce calculations are not included, if defense is 0,then the full attack value is damage, otherwise, Linear defence condition may come into play on individual maps.

Figure: num = ((atk/ sqrt(def)) * Constants.DAMAGE_COEFF_1) * 1; if def > atk +500, then multiply that by (atk+500/def);

```
```

```
``` public static int GetDamage(int atk, int def)
{
float num = 0f;
float num2 = atk;
float num3 = 0f;
float num4 = 1f;
if (def == 0)
return atk;

if (def < Constants.DEFENCE_LINEAR_COND)
num3 = (def * Constants.LINEAR_DEF_COEFF) + Constants.LINEAR_DEF_SHIFT;
else
{
num3 = (float) Math.Sqrt((double) def);
if (def > (atk + 500f))
num4 = (atk + 500f) / ((float) def);
}
num = ((num2 / num3) * Constants.DAMAGE_COEFF_1) * num4;
return (int) num;
}

```
```